Minecraft 26.4 Snapshot 6

News
Minecraft 26.4 Snapshot 6
A Minecraft Java Snapshot
It's getting chilly in here! This week's 26.4 Snapshot 6 brings snow bricks, a new set of building blocks for anyone who wants their builds to look even cooler ;) We're also adding a new archetype to the Sulfur Cube family: the Cold Sulfur Cube. It's a frosty little friend that knows a thing or two about ice.
Stay cool and happy building!
New Features
Added Snow Bricks
Added new Cold Sulfur Cube archetype
Snow Bricks
Snow Bricks can be crafted from 2x2 Snow Blocks
Snow Bricks have a Slab, Stair, and Wall variant
A Stonecutter cannot be used to craft Snow Brick Slabs, Stairs, and Walls
Snow Bricks belong to the Fast Sliding Sulfur Cube archetype
Snow Bricks only drop themselves if mined with a Shovel
Cold Sulfur Cube Archetype
A new Sulfur Cube archetype that belongs to the special archetype category
It has the same properties as the Fast Sliding archetype, but floats and replaces water below it with a disk of Frosted Ice when it moves, similar to the Frost Walker enchantment
Air blocks above the water block are required for Frosted Ice placement
Will only place Frosted Ice if the Sulfur Cube starts its movement while it is on ground
Used when the Sulfur Cube absorbs a Blue Ice block
Changes
Changed the default JVM options
Mobs falling through lava may take slightly less fall damage in some cases
Minor Tweaks to Blocks, Items and Entities
All Packed Ice Brick variants will now require a pickaxe to be mined in order to drop themselves
Brittle Ice will no longer crack when a Stray is standing on top of it
Sounds
Added ambient sounds to Ice Crystals
An Ice crystal block has a chance of playing an ambient sound if it has a block of packed ice below
Default JVM Options
The game now automatically sets its Java heap size based on your system's RAM, using up to 25% with a maximum of 4 GB
Technical Changes
The Data Pack version is now 125.1
The Resource Pack version is now 101.0
Data Pack Version 125.1
Sulfur Cube Archetypes
Added new location_based_effects field - an optional list of location-based effects
The format for each entry is exactly the same as a location-based enchantment effect
Level-based values in this definition will always be evaluated with level 1
World Generation
[Density Functions]
Changed gradient
The from_coordinate and to_coordinate fields now additionally accept a Vertical Anchor, as long as axis is y
Added domain_warp
Samples an input function by applying an offset to each sampled coordinate.
Note: if the offsets change rapidly by large amount, performance may degrade significantly. This function should be used sparingly.
Format: object with fields:
input - Density Function, the input function to sample
offset_x - Density Function, the offset to apply to sampled X coordinates
The result is implicitly truncated to an integer
If not specified, defaults to: 0.0
offset_y - Density Function, the offset to apply to sampled Y coordinates
The result is implicitly truncated to an integer
If not specified, defaults to: 0.0
offset_z - Density Function, the offset to apply to sampled Z coordinates
The result is implicitly truncated to an integer
If not specified, defaults to: 0.0
At least one of offset_x, offset_y, or offset_z must be specified.
Structure Pool Elements
Added optional corner_constraint Field
Limits the placement of a structure pool element this by sampling a Density Function at the corners of its bounding box.
Format: list of objects with fields:
density_function - the Density Function to sample at the bounding box' corner
acceptable_density - inclusive range of doubles, a corner's sampled density within this range counts as "inside"
padding - integer between 0 and 8, the padding of the bounding box before sampling its corners
If not present, defaults to 0
corners - one of all, top, or bottom, which corners to check
If not present, defaults to all
required_corners - range between 1 and 8, the number of corners that must be inside acceptable_density for the check to pass
Tags
Fluid Tags
Added #swimmable for fluids that players can swim in
Item Tags
Added #sulfur_cube_archetype/cold - items that can be placed inside the Sulfur Cube that turns it into a Cold Sulfur Cube archetype
Entity Type Tags
Resource Pack Version 101.0
Block Sprites
Added new Block textures:
block/snow_bricks.png
Sounds
Added new sound events:
block.ice_crystal.ambient
Block Models
Removed Block Models:
block/cube_top
Fixed bugs in 26.4 Snapshot 6
MC-127491 - Drowned, zombie villagers and zombified piglins have the DrownedConversionTime and InWaterTime tags
MC-269319 - Bringing the camera close to the player in third-person view underwater disables the water overlay and zoom effect
MC-308361 - Small sulfur cubes that split from bucketed sulfur cubes can despawn
MC-311992 - The code used to join a Realm is inconsistently referred to as both an "Invite Code" and a "Join Code"
MC-311994 - Delayed block breaking completes early or stalls
MC-312016 - The water overlay does not render when the player's head is against a block above them
MC-312270 - The game crashes when trying to open the inventory while spectating a mob
MC-312384 - Standing in fire or lava while under the effect of Freezing spams the fire extinguishing sound
MC-312450 - Jumping right before breaking a block makes the block reappear for a short amount of time
MC-312489 - The "How Did We Get Here?" advancement doesn't require the Freezing effect
MC-312490 - The "A Furious Cocktail" advancement doesn't require the Freezing effect
MC-312501 - The multiplayer.other_players.not_available string is missing a verb and is improperly capitalized
MC-312529 - The gui.player_options.unfriend.confirm string refers to the friends list as "your Friends", unlike similar strings
MC-312530 - The options.hideMatchedNames.tooltip string refers to muted players as "hidden players", unlike similar strings
MC-312531 - The gui.abuseReport.discard.draft.overwrite string uses the words "report draft" instead of "draft report", unlike similar strings
MC-312532 - Zombie villagers spawn as their plains variant in ice caves instead of the snowy one
MC-312533 - The gui.abuseReport.draft.restart string uses the verb "Start" instead of "Create", unlike similar strings
MC-312574 - Entities can crack and destroy brittle ice when the mob_griefing game rule is set to false
MC-312576 - Brittle ice can be cracked and destroyed by players inside spawn protection
MC-312579 - The game crashes when opening the inventory while a below_name scoreboard objective is active
MC-312584 - The chat messages report button claims chat is disabled or blocked when reporting friends from the title screen
MC-312589 - Frostbites, zombie villagers and zombified piglins have the FrostbiteConversionTime tag
MC-312592 - Gravel blobs generate in a different order than before, causing feature order cycles in data packs
MC-312606 - Sculk sensors are activated upon jukeboxes automatically switching discs in playlists
MC-312610 - Shulkers do not crack brittle ice when standing on it
MC-312624 - Lily pads cannot be placed on brittle ice
MC-312625 - Iron golems summoned by villagers can spawn on brittle ice
MC-312629 - Ice caves generate gravel, diorite, and andesite blobs twice
MC-312632 - Icicles and sulfur spikes are not part of the #dangerous_for_teleportation block tag, unlike pointed dripstone
MC-312638 - Music discs ejected from jukeboxes with chests above them spawn inside the chests
MC-312639 - Opening a screen while in a world automatically focuses a button if the tab or any of the arrow keys was used previously
MC-312651 - The bottom face of a jukebox uses its new texture when the "Programmer Art" resource pack is enabled
MC-312665 - The game crashes in the pause menu when the music toast is on and a music track cannot be played
MC-312678 - Spruce wall hanging signs use the oak map color on maps
MC-312682 - Lava can start fires next to crimson and warped shelves
MC-312775 - UI elements from screens behind popups can be hovered over with the mouse cursor
MC-312778 - Red and brown mushrooms can visually float on top of walls that have the up block state property set to false
MC-312780 - Oak, birch, spruce, and jungle trees no longer convert the block below their trunks into dirt
MC-312783 - Consumable and equippable items lose their default sounds after upgrading worlds
MC-312801 - Magma cubes stop being visible at a shorter distance than slimes and sulfur cubes of the same size
MC-312804 - Some villager trades still unexpectedly differ from 1.21.11
Get the Snapshot
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the "Installations" tab.
Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
Want to give feedback?
For any feedback and suggestions, head over to the Feedback site. If you're feeling chatty, join us over at the official Minecraft Discord.

Author: Java Team
Published: 10.27.26

From the General's Desk...
So a couple big changes stick out to me. One, we actually get snow blocks now, and man they look amazing! That in combination with the blue ice, packed ice, brittle ice, snow, and ice crystals are goung to create some absolutrly stunning wintery builds. I may even be persuaded to live in a cold biome now.
They other change is the newly updated interaction with a sulfur cube. It will now slide over water, creating an automatic layer of ice much like Frost Walker boots do. This can make travel over water (and especially open oceans) much easier and faster.
One final change is a new ambiant sound inside the ice caves when crystals or grown or placed on ice blocks. It sounds very eirie and icy and crackly. Its now one of my favorite cave sounds of all time!
Did I miss anything? What are your thoughts about today's new Java Snapshot? Please LIKE, SHARE & COMMENT down below...
Thank you for reading.
- MMG
"Keep It Sharp!"










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